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Realistic fps prefab inventory
Realistic fps prefab inventory












  1. #Realistic fps prefab inventory full#
  2. #Realistic fps prefab inventory android#

The third option would be a Diablo-like inventory where different items take up different amounts of cells in the inventory based on the item size and type. Second, is an MMO style inventory, where each item icon occupies one cell in a grid and can be dragged to different cells in the grid/table with various options for item stacking limits. First and most basic, a text based inventory display like in Fallout 3, where items and item amounts are displayed as a text entry in a list. As for the style and look of the inventory/crafting system, we've started to think about this as well and it seems for the inventory system there are three basic approaches. Hope that helps.Ĭlick to expand.Sounds great ShinfoK! You have the right idea with the process, and we can help you with any questions about integration of your inventory system with our project. Touch controls should be easier to implement with the upcoming version, as all the input calls have been moved to one script, which manages a variety of input variables which touch screen inputs can also modify. Though you might need to set the GUI rendering components to layer 14, the GUICamera layer, since it's rendered by the weapon camera which has a higher depth than the main camera. This script would be a good place to start for adding items like metal detectors and voltometers.Ībout NGUI, there have been several users who've used it in conjunction with our project on the forums, so it should be compatible. We haven't done testing on IOS yet, but we're available to answer any questions you might have.Īs far as adding different types of weapons/holdable objects, they can be created by modifying the WeaponBehavior.cs script, which handles the way that the weapons react when the player presses the fire and reload buttons, and also plays weapon animations.

#Realistic fps prefab inventory android#

I love RFPS and really like to see integration and addons for what is definitely the best fps kit on the asset store.Ĭlick to expand.Hi Ratboy601, there is a zombie game and a slender man game on the Android App Store that use our project as a base, and we've done a few test builds for Android. Sorry if this a bother posting here, Azuline. how should the crafting system work and look? I'm struggling with how that would look good. I'll likely modify the graphics substantially (and provided several "themes" and templates to build upon). I'd like to eventually sell it (with Azuline & TonyLi's blessing of course), which I think should be fine as I'll be sure to make sure it's devoid of any inclusions from other scripts.Īnyway, what would you guys like to see in such a add-on? You might have seen the inventory system in my videos/screenshots before. This will likely take me a while as I'm learning things I frankly don't know right now. And a modification of my current building system, which will act similar to Rust.

#Realistic fps prefab inventory full#

So I'm completely rewriting the inventory code, along with a menu (both main and pause) and plan on full integration with TonyLi's Dialogue System, and to compliment the inventory, an armour and crafting system. Okay, so I'm going to halt development on my game for a moment to completely rework my inventory script (will be completely independant of DevGuy's script).














Realistic fps prefab inventory